" ForcedResolution=1" will try to force the game to be be displayed in the defined " ForcedWidth" and " ForcedHeight" resolution. The dlls are modified to be able to force most D3D games to be displayed in a custom resolution according to the setting defined in the ReShade.ini section : " Home" key ingame to get the ReShade's UI in order to activate the effect and to set parameters as you want. )įor d3d8 games you can also use it with d3d8to9 dll available and use our 32 bits dll (renamed d3d9.dll in this case) together. (most often the correct dll has to be renamed d3d9.dll, d3d11.dll or opengl32.dll. Rename ReShadeMod32.dll (for x86 exes) or ReShadeMod64.dll (for 64 bits games exes) according to your needs. Extract the full archive in your game directory (same directory as your main game exe) You can also zoom, crop and rotate the display and even add also background and bezel images. This shader should allow you to completely resize most games in the resolution and the ratio you want. (in fact this is mostly a light version of this shader without the whole CRT part) In the video game Rust I simply created a different calibration preset in Windows with maximized gamma that I switch to when night time comes.Here is a special shader derivated from our work with Ducon2016 on CRTGeomMOD. I have an ASUS ROG monitor, it literally contains a locally adaptive contrast enhancing feature to achieve exactly this, brighten darker areas for better visibility while keeping the rest of the image unchanged.
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